The original Mirror’s Edge game was a masterpiece of parkour and immersive first-person action sequences. It would have been perfect, except that EA and DICE decided that just because the enemies had guns, it meant you should be able to wield them too. As you can probably see, given that Mirror’s Edge was a parkour-first game, the tacked on gun gameplay felt out of place, and in its next chapter, Mirror’s Edge Catalyst (announced at E3 2015 yesterday), EA has clarified that gun gameplay, at least for protagonist Faith, has been removed from the game. In an interview with Polygon today, senior producer Sara Jansson gave a few reasons for this:
“In Mirror’s Edge Catalyst, you won’t be using any guns at all. We’ve completely removed that aspect of the game. You can’t even pick them up.”
“Faith will fight, but she doesn’t kill. Now the fighting is more of an extension of the movement. It builds on the flow. It fits a lot better with the game mechanics. When Faith is in flow, when she stitches together move after move without failing and keeps her momentum going, she’s actually invulnerable to bullets. That can keep her out of harm’s way. It’s only when she stops that she can get hurt.”
I’m hoping this doesn’t turn into a literal, contrived “if Faith keeps moving, she can’t take any damage” type situation, but we’ll see how the game turns out – we’re still super excited for it. Mirror’s Edge Catalyst will be released on Feburary 23rd, 2016 for PC, PS4 and Xbox One.